Worldbuilding Game
Worldbuilding Game
Academic Year:
2022 - 2023 (June 1, 2022 through May 31, 2023)
Funding Requested:
$5,991.58
Project Dates:
-
Applicant(s):
Overview of the Project:
This proposal seeks funding to create, test and evaluate an advanced prototype of a creative game, titled Worldbuilding Game that facilitates and structures interdisciplinary and collaborative learning in design. The continuous development of the Worldbuilding Game as a method of teaching and learning serves two major goals that improve the existing teaching practices in design disciplines and beyond. First, as an educator in the design field I am particularly interested in implementing gamified learning practices in my classes as a way to introduce inclusive and collaborative learning. Worldbuilding Game is a departure from the existing design studio teaching practice that often excessively focuses on individual work. As a method of inclusive learning, and a part of anti-racist and inclusive pedagogy, Worldbuilding Game has a capacity to incorporate interests, experiences, perspectives, backgrounds, creative proposals, and ideas from all students in a gamified, playful context. Second, gamification methods – using game elements in non-game contexts – are utilized to promote change and challenge both disciplinary epistemic brackets and siloed knowledge. In the design studio classroom context, worldbuilding aids in crafting a rigorous contextual framework that supersedes singular imaginations, contingent on individual experiences, positions and affinities. Going beyond thinking as an urban designer or an architect, during this exercise students engage in role-playing actors, with perspectives, affinities and positions that may differ or oppose their own.