Funding for Two Conferences: Wwise software training at GameSoundCon and paper delivery at the inaugural North American Conference on Video Game Music
Funding for Two Conferences: Wwise software training at GameSoundCon and paper delivery at the inaugural North American Conference on Video Game Music
Academic Year:
2013 - 2014 (June 1, 2013 through May 31, 2014)
Funding Requested:
$2,000.00
Project Dates:
-
Applicant(s):
Overview of the Project:
I write to request funding to attend two contrasting conferences on Video Game Music. The first conference, GameSoundCon, is the only conference that focuses solely on video game music creation and audio design. I am a gamer, lover of game music, and researcher, teacher, and writer about game music, but I have no practical experience creating it or practical experience imbedding it into video games. At GameSoundCon, I would receive training in Wwise, one of two ubiquitous software programs used to implement music into video games. This training would not only improve my personal scholarship and research, it would be something I could immediately demonstrate to my game music students in future iterations of a highly successful course I'm currently piloting, MUSPERF 300: Video Game Music. Wwise training would also provide a foundation of knowledge for an upper level course in game audio implementation I'm exploring to offer in 2015. The second conference is the inaugural North American Conference on Video Game Music. This is the first ever purely academic conference on video game music in North America. Continued in Project Objectives....