Gameful Learning Community of Practice (session 1)

Gameful learning is a pedagogical approach that takes inspiration from how good games function and applies that to the design of learning environments. Gameful is grounded in  self-determination theory to build student autonomy, competency, and belonging.

This community of practice (CoP) intends to create a space for instructors to engage in meaningful and productive discussion about their use of gameful principles in teaching. Participants will be expected to share their own successes and challenges with gameful learning, will have the opportunity to connect with colleagues from multiple units on campus, and will contribute to the university’s effort to explore transformative teaching and learning. This CoP is open to anyone at U-M who is interested in thinking about the interplay of gameful design principles and learning, whether you have already integrated gameful elements into your teaching (regardless of what tools you are using to do so) or are just beginning to consider the possibilities of gameful learning. Each meeting will have a general theme, to be determined by participants at the first meeting of the term.

Monthly January-April from 12:00-1:00pm, with lunch served.

This is the first of four Gameful Learning CoP sessions. To register for the other sessions see below:

Register below for the 1/18 session
Register here for 2/22 session
Register here for 3/29 session
Register here for 4/19 session

Event Information
Thu, 01/18/2018 - 12:00pm - 1:00pm
Location (Room): 
CRLT Seminar Room (1013 Palmer Commons)
Ronit Ajlen, Assistant Director, CRLT
Erping Zhu, Associate Director, CRLT
Evan Straub, Learning Experience Designer, Academic Innovation
Faculty Only
Eligible for Certificate: 
Not eligible for Certificate