Event Dates Short Description Sort ascending
Gameful Engineering -
Faculty
Not eligible for Certificate

Participants at this session will learn about gameful pedagogy and explore ways in which gameful pedagogy could foster intrinsic motivation in their engineering students. We will brainstorm ways to give students choice in how they…

Writing and Grading Multiple Choice Exams: An Online Workshop -
Everyone
Requirement B2

Multiple choice questions can be an effective and efficient way to assess learning outcomes. In this interactive online workshop, participants will learn about evidence-based practices for designing valid and reliable multiple…

Developing Your Teaching Philosophy (An Online Workshop) -
Graduate Students
Not eligible for Certificate

Many academic employers require a teaching philosophy statement as part of the application process. In this online workshop, you will learn about research on hiring committees’ use of teaching philosophy statements, examine sample…

"FEBRUARY 9TH RESCHEDULED EVENT!" FCI Seminar Series - Beyond Multiple Choice: Using Open-Ended Questions and Student Behavior Data to Promote Engagement and Understand Learning -
Everyone
Not eligible for Certificate

Large lecture courses often suffer from low participation. Many students are uncomfortable asking questions verbally during class. Using personal response systems, e.g., i>clicker, to ask multiple-choice (MC) questions is one…

The Science of Learning [RESCHEDULED SESSION] -
Graduate Students
Requirement B2

In this workshop, we will summarize key findings on how people learn, and connect them to practical implications for teaching. Through interactive activities based on the science of learning, you will investigate teaching strategies you…

FCI Seminar Series - Creativity and Imagination are Foundational: EECS 183 and PoliSci 101 -
Everyone
Not eligible for Certificate

In this session, Mary Lou Dorf (Electrical Engineering and Computer Science, EECS) and Mika LaVaque-Manty (Political Science) will share their experience with large courses in two very different fields that both tap into student…

(Cancelled Event - this event will be rescheduled at later date) FCI Seminar Series - Student Commitment to STEM Education Reforms: Results from Evaluation of the Summer Institutes on Scientific Teaching -
Everyone
Not eligible for Certificate

In this session, Mark Graham, a research scientist in STEM education at Yale University’s Department of Ecology and Evolutionary Biology, will present results from the NSF-sponsored evaluation of the Summer Institutes on Scientific…

Foundational Course Initiative Seminar: Lessons from a Course Transformation Program at a Large Research Intensive University -
Everyone
Not eligible for Certificate

In an era in which active learning, student engagement, and transformative education is increasingly discussed, it is crucial that educators understand the factors that foster greater student engagement and what is broadly referred to…

Gameful Learning Community of Practice (Session 1) -
Faculty
Not eligible for Certificate

Gameful learning is a pedagogical approach that takes inspiration from how good games function and applies that to the design of learning environments. Gameful is grounded in self-determination theory to build student autonomy,…

Gameful Learning Community of Practice (Session 3) -
Faculty
Not eligible for Certificate

Gameful learning is a pedagogical approach that takes inspiration from how good games function and applies that to the design of learning environments. Gameful is grounded in  self-determination theory to build student autonomy,…

Gameful Learning Community of Practice (Session 2) -
Faculty
Not eligible for Certificate

Gameful learning is a pedagogical approach that takes inspiration from how good games function and applies that to the design of learning environments. Gameful is grounded in  self-determination theory to build student autonomy,…

Gameful Learning Community of Practice (Session 4) -
Faculty
Not eligible for Certificate

Gameful learning is a pedagogical approach that takes inspiration from how good games function and applies that to the design of learning environments. Gameful is grounded in  self-determination theory to build student autonomy,…

Gameful Learning Community of Practice (session 3) -
Faculty
Not eligible for Certificate

Gameful learning is a pedagogical approach that takes inspiration from how good games function and applies that to the design of learning environments. Gameful is grounded in  self-determination theory to build student autonomy,…

Gameful Learning Community of Practice (session 2) -
Faculty
Not eligible for Certificate

Gameful learning is a pedagogical approach that takes inspiration from how good games function and applies that to the design of learning environments. Gameful is grounded in  self-determination theory to build student autonomy,…

Gameful Learning Community of Practice (session 4) -
Faculty
Not eligible for Certificate

Gameful learning is a pedagogical approach that takes inspiration from how good games function and applies that to the design of learning environments. Gameful is grounded in  self-determination theory to build student autonomy,…

Gameful Learning Community of Practice (session 1) -
Faculty
Not eligible for Certificate

Gameful learning is a pedagogical approach that takes inspiration from how good games function and applies that to the design of learning environments. Gameful is grounded in  self-determination theory to build student autonomy,…

Creating Effective Presentation Slides: Presentation by Jean-luc Doumont -
Everyone
Not eligible for Certificate

Dr. Doumont provocatively asserts, "Those of us who attend presentations probably agree that most slides out there are ineffective, detracting from what presenters are saying instead of enhancing their presentations. Slides may impress…

Faculty Panel: Instructional Technology in the Engineering Classroom -
Everyone
Not eligible for Certificate

College of Engineering faculty present their experiences with a range of instructional tools. Presenters include Marcus Darden (EECS) speaking about Gradescope and Robin Fowler (TC) discussing Speedgrader.  

 

*CANCELLED*- Framing and Facilitating High Stakes Discussions -
Everyone
Requirement B2

Your health and safety are important to us. Due to concerns regarding the developing COVID-19 pandemic, we are cancelling Framing and Facilitating High Stakes Discussions

If you have any questions…

Writing and Grading Exams: An Online Workshop -
Everyone
Requirement B2

Workshop goals

In this online workshop, you will learn about evidence-based practices for designing effective tests and exams. Specifically, you will:

  • reflect upon…

Writing and Grading Exams: An Online Workshop -
Everyone
Requirement B2

Workshop goals

In this online workshop, you will learn about evidence-based practices for designing effective tests and exams. Specifically, you will:

  • reflect upon…

Teaching with Technology: Incorporating Digital Media *Session Full -
Graduate Students
Requirement B2, Instructional Technology

This workshop is full.

This interactive workshop will offer an overview of various digital media-related technologies (e.g., Jing, YouTube, MiVideo) that can be used as pedagogical tools in-and-outside…

Implementing Inclusive Teaching Principles [SESSION HAS BEEN RESCHEDULED] -
Everyone
Requirement B2, Diversity and Inclusive Teaching

This session is has been rescheduled due to the Palmer Commons building closure. The new session will be offered on Monday, March 4 from 10am-12pm. Please click here to register. 

For your convenience…

*CANCELLED* Framing and Facilitating High Stakes Discussions -
Everyone
Requirement B2

This session is cancelled for Thursday, February 6th and will now be held on March 25th from 12:00-2:00pm. Please visit this link to register. 

 

What are some topics in your field…

Using Digital Tools to Facilitate Student Collaboration -
Graduate Students
Requirement B2, Instructional Technology

Please bring a charged device with you if you would like to explore the digital tools discussed during the session.

In this interactive session, participants will learn about and engage with digital…